I can't believe I'm still alive! My hands are still shaking. I can't even pick my blade up off the ground. It's not because of fear... It's my unquenchable hate!
Dodge Melee
I can't believe I'm still alive! My hands are still shaking. I can't even pick my blade up off the ground. It's not because of fear... It's my unquenchable hate!
Gain mana from all hits landed in combat, and especially on crits. The amount depends on damage relative to *their own* HP total.
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Randomly draws one of blades to attack a single target. Inflict one of these debuff Higekiri, Tomokiri, and Shishinoko for 6 seconds. Higekiri reduces haste by 25%, Tomokiri lowers the target's damage by 25%, and Shishinoko decreases defense by 25%. Each effect lasts for 5 seconds.
Focuses energy into fierce red flames and attack a single target, dealing 300% damage and infict burn for 6 seconds.
Unleashes your demonic hand to strike the target, dealing 500% attack damage and recover 4% of your max HP. This skill cannot miss.
BloodForPower is the reverse of BloodForBlood. Instead of dealing more damage when the user is injured, this skill increases damage output the closer the user is to their maximum health. The healthier the user, the stronger their attacks become. At full health, damage is doubled (200% of base damage), while at 0% health, the skill would deal minimal damage. The skill also applies a small random fluctuation to the damage output based on configurable parameters.
Embrace the power of the abyss, critical chance by 40% and haste bu 20% for 10 seconds, but at a cost your defense is reduced by 50% for the duration. Using this skill cost 10% of your HP
+20% critical damage
+15% haste
Draws three blades to unleash a triple strike on an enemy, dealing 350% attack damage and inflicting Higekiri, Tomokiri, and Shishinoko for 6 seconds. Higekiri reduces haste by 25%, Tomokiri lowers the target's damage by 25%, and Shishinoko decreases defense by 25%. Each effect lasts for 6 seconds.
BloodForPower is the reverse of BloodForBlood. Instead of dealing more damage when the user is injured, this skill increases damage output the closer the user is to their maximum health. The healthier the user, the stronger their attacks become. At full health, damage is doubled (200% of base damage), while at 0% health, the skill would deal minimal damage. The skill also applies a small random fluctuation to the damage output based on configurable parameters.
+30% damage
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