Abyssal god born of an ancient pact with abyssal entities, they manipulate the tides of battle with crushing pressure, suffocating darkness, and the haunting whispers of the void.
Full Hybrid
Abyssal Ruler born of an ancient pact with abyssal entities, they manipulate the tides of battle with crushing pressure, suffocating darkness, and the haunting whispers of the void.
Gain mana from all hits landed in combat, and especially on crits. The amount depends on damage relative to *their own* HP total.
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Summmon arsenal of weapons infused with Void Energy dealing Moderate Damage enhanced by your Spell Power. Exposes their deepest sins dealing a Minor DoT for 3 seconds.
Spreads it's wings and takes flight. Applies Awaken, increasing Hit Chance by 50% and Dodge by 25% for 6 seconds. Applies Sinned Authority, increasing Critical Chance by 50% for 12 seconds
Never miss.
Attack your target with weapons from your arsenal. Dealing high amount of damage, increasing your damage by 10% stacks up to 5 times. Recover 5% of your max hp. Deal more damage the more your hp % is
BloodForBlood is the inverse of BloodForPower. Instead of dealing more damage when the user is healthy, this skill increases damage output the closer the user is to their minimum health. The lower the user’s health, the stronger their attacks become. At 0% health, the skill deals double damage (200% of base damage), while at full health, it deals normal damage (100% of base damage). The skill also applies a small random fluctuation to the damage output based on configurable parameters.
Attack your target with weapons from your arsenal. Dealing high amount of damage, decreasing their chance to dodge by 50% and increasing damage they take by 30%. Recover 5% of your max hp. Deal more damage the more your hp % is
BloodForBlood is the inverse of BloodForPower. Instead of dealing more damage when the user is healthy, this skill increases damage output the closer the user is to their minimum health. The lower the user’s health, the stronger their attacks become. At 0% health, the skill deals double damage (200% of base damage), while at full health, it deals normal damage (100% of base damage). The skill also applies a small random fluctuation to the damage output based on configurable parameters.
Starting at rank 1. Your skills have 70% chance to infict sinned when used, stun and reduces defense by 25%
+30 endurance
Summon a dark explosion to destroy the area, dealing massive damage and applies taunt to your target, forcing them to attack you, applies reflect to self for 5 second
+300% endurance, Immune to negative effect by boss
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