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Cardmaster

Unique
Cardmaster male
Cardmaster female

Master of Cards

Information
  • Icon iiclass
  • Type Class
  • Rarity Unique
  • Enhancement Adventurer Enhancement + 1
  • Requirement
  • Level 1
  • Stack 1x
  • Quantity 1x
  • Shop Cost 0 C
  • Game Quantity 0x
  • Temporary No
  • VIP Only No
  • Marketable Yes
  • Sellable Yes

Rank ?

Category

Luck Hybrid

Description

CardClashers draw powerful cards with diverse effects in combat. If the art of the draw is mastered, it can be truly devastating.

Mana regeneration methods

CardClashers gain mana from all hits landed in combat, and especially on crits. The amount depends on damage relative to *their own* HP total.

Stats description

CardClashers favor Strength, Endurance, and Dexterity

A basic attack, Damage dealt is based on your weapon damage.

Information
  • Damage Base 1.5
  • Mana Cost 0
  • Distance Near
  • Affects Enemy
  • Type Auto
  • Cooldown 1 second
  • Hit Targets 1x
  • Mana Increase 5%
Auras
    The Self must have the aura Cardclasher Blade
  • Affects Self
  • Maximum Stack 1x
  • Duration 1 minute
  • Effects:
    • Self Damage Boost +15
    • Self Critical +25
    The Self must have the aura Cardclasher Armor
  • Affects Self
  • Maximum Stack 1x
  • Duration 1 minute
  • Effects:
    • Self Evasion +30
    • Self Damage Resistance +30
    The Self must have the aura Cardcape
  • Affects Self
  • Maximum Stack 1x
  • Duration 1 minute
  • Effects:
    • Self Haste +10
    • Self Critical +15

Deals a new card to you and your opponent. Cards make you stronger, and your target weaker. Cards have additional effects when Tap is cast

Never miss.

Information
  • Damage Base 0
  • Mana Cost 10
  • Distance Near
  • Affects Enemy
  • Type Physical
  • Cooldown 1 second
  • Hit Targets 1x
Auras
An aura that removes all auras from the target except for the current one, if the name of the aura is "Breech", "Weakness", "Imposition", "Fortitude", "Vitality", or "Vigor".
    The Self should not have the aura Vitality
  • Affects Self
  • Maximum Stack 1x
  • Duration 59 seconds
  • Chance 100%
An aura that removes all auras from the target except for the current one, if the name of the aura is "Breech", "Weakness", "Imposition", "Fortitude", "Vitality", or "Vigor".
    The Enemy should not have the aura Imposition
  • Affects Enemy
  • Maximum Stack 1x
  • Duration 59 seconds
  • Chance 100%
An aura that removes all auras from the target except for the current one, if the name of the aura is "Breech", "Weakness", "Imposition", "Fortitude", "Vitality", or "Vigor".
    The Self should not have the aura Fortitude
  • Affects Self
  • Maximum Stack 1x
  • Duration 59 seconds
  • Chance 100%
An aura that removes all auras from the target except for the current one, if the name of the aura is "Breech", "Weakness", "Imposition", "Fortitude", "Vitality", or "Vigor".
    The Self should not have the aura Vigor
  • Affects Self
  • Maximum Stack 1x
  • Duration 59 seconds
  • Chance 100%
An aura that removes all auras from the target except for the current one, if the name of the aura is "Breech", "Weakness", "Imposition", "Fortitude", "Vitality", or "Vigor".
    The Enemy should not have the aura Breech
  • Affects Enemy
  • Maximum Stack 1x
  • Duration 59 seconds
  • Chance 100%
An aura that removes all auras from the target except for the current one, if the name of the aura is "Breech", "Weakness", "Imposition", "Fortitude", "Vitality", or "Vigor".
    The Enemy should not have the aura Weakness
  • Affects Enemy
  • Maximum Stack 1x
  • Duration 59 seconds
  • Chance 100%
  • Effects:
    • Enemy Damage Resistance +10

Tap the cards on you and your target, applying powerful effects based on the card you have. Earch effect can be stacked up to 5 times.

Information
  • Damage Base 5
  • Mana Cost 20
  • Distance Near
  • Affects Enemy
  • Type Physical
  • Cooldown 1 second
  • Hit Targets 1x
Auras
    The Enemy must have the aura Weakness
  • Affects Enemy
  • Maximum Stack 5x
  • Duration 5 seconds
  • Effects:
    • Enemy Damage Resistance -10
    The Self must have the aura Fortitude
  • Affects Self
  • Maximum Stack 5x
  • Duration 5 seconds
  • Effects:
    • Self Evasion +5
    • Self Damage Resistance +10
    The Enemy must have the aura Breech
  • Affects Enemy
  • Maximum Stack 5x
  • Duration 5 seconds
  • Effects:
    • Enemy Damage Boost -10
    The Self must have the aura Vigor
  • Affects Self
  • Maximum Stack 5x
  • Duration 5 seconds
  • Effects:
    • Self Critical +5
    • Self Haste +5
    • Self Damage Boost +5
An aura that causes damage over time.
    The Enemy must have the aura Imposition
  • Affects Enemy
  • Maximum Stack 5x
  • Duration 5 seconds
  • Effects:
    • Self Damage Over Time Boost +15
An aura that heals over time.
    The Self must have the aura Vitality
  • Affects Self
  • Maximum Stack 5x
  • Duration 5 seconds
  • Effects:
    • Self Heal Over Time Intake +25

Each cast of this spell makes the effects Clash more powerful, but it also hurts you. Stacks up to 4 times.

Information
  • Damage Base 0.05
  • Mana Cost 15
  • Distance Near
  • Affects Self
  • Type Physical
  • Cooldown 1 second
  • Hit Targets 1x
Auras
  • Affects Self
  • Maximum Stack 10x
  • Duration 9 seconds

Luck increased 15%.

Auras
    Effects:
    • Self Luck x1.15

Crit, Dodge, and Hit chance are increased.

Auras
    Effects:
    • Self Critical +10
    • Self Evasion +7
    • Self Hit +3

Deals damage to your target based on Raise The Stakes stacks and consume them.

The Nuke skill increases damage by 50% per stack of the selected aura. After using the skill, the aura's charges are reset to zero. Example: - Base damage: 100 - 2 stacks: 100 * 1.0 = 200 damage - 4 stacks: 100 * 2.0 = 400 damage

Information
  • Damage Base 50
  • Mana Cost 10
  • Distance Near
  • Affects Enemy
  • Type Physical
  • Cooldown 19 seconds
  • Hit Targets 1x
Auras
    The Self must have the aura Cardclasher Blade
  • Affects Self
  • Maximum Stack 1x
  • Duration 11 seconds
  • Effects:
    • Enemy Evasion -30
    • Enemy Damage Resistance -30

+15% critical damage

Auras
    Effects:
    • Self Critical Multiplier +15

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