CardClashers draw powerful cards with diverse effects in combat. If the art of the draw is mastered, it can be truly devastating.
Mana regeneration methods
CardClashers gain mana from all hits landed in combat, and especially on crits. The amount depends on damage relative to *their own* HP total.
Stats description
CardClashers favor Strength, Endurance, and Dexterity
A basic attack, Damage dealt is based on your weapon damage.
Information
Damage Base 1.5
Mana Cost 0
Distance Near
Affects Enemy
Type Auto
Cooldown 1 second
Hit Targets 1x
Mana Increase 5%
Auras
The Self must have the aura Cardclasher Blade
Affects Self
Maximum Stack 1x
Duration 1 minute
Effects:
SelfDamage Boost +15
SelfCritical +25
The Self must have the aura Cardclasher Armor
Affects Self
Maximum Stack 1x
Duration 1 minute
Effects:
SelfEvasion +30
SelfDamage Resistance +30
The Self must have the aura Cardcape
Affects Self
Maximum Stack 1x
Duration 1 minute
Effects:
SelfHaste +10
SelfCritical +15
Deals a new card to you and your opponent. Cards make you stronger, and your target weaker. Cards have additional effects when Tap is cast
Never miss.
Information
Damage Base 0
Mana Cost 10
Distance Near
Affects Enemy
Type Physical
Cooldown 1 second
Hit Targets 1x
Auras
An aura that removes all auras from the target except for the current one, if the name of the aura is "Breech", "Weakness", "Imposition", "Fortitude", "Vitality", or "Vigor".
The Self should not have the aura Vitality
Affects Self
Maximum Stack 1x
Duration 59 seconds
Chance 100%
An aura that removes all auras from the target except for the current one, if the name of the aura is "Breech", "Weakness", "Imposition", "Fortitude", "Vitality", or "Vigor".
The Enemy should not have the aura Imposition
Affects Enemy
Maximum Stack 1x
Duration 59 seconds
Chance 100%
An aura that removes all auras from the target except for the current one, if the name of the aura is "Breech", "Weakness", "Imposition", "Fortitude", "Vitality", or "Vigor".
The Self should not have the aura Fortitude
Affects Self
Maximum Stack 1x
Duration 59 seconds
Chance 100%
An aura that removes all auras from the target except for the current one, if the name of the aura is "Breech", "Weakness", "Imposition", "Fortitude", "Vitality", or "Vigor".
The Self should not have the aura Vigor
Affects Self
Maximum Stack 1x
Duration 59 seconds
Chance 100%
An aura that removes all auras from the target except for the current one, if the name of the aura is "Breech", "Weakness", "Imposition", "Fortitude", "Vitality", or "Vigor".
The Enemy should not have the aura Breech
Affects Enemy
Maximum Stack 1x
Duration 59 seconds
Chance 100%
An aura that removes all auras from the target except for the current one, if the name of the aura is "Breech", "Weakness", "Imposition", "Fortitude", "Vitality", or "Vigor".
The Enemy should not have the aura Weakness
Affects Enemy
Maximum Stack 1x
Duration 59 seconds
Chance 100%
Effects:
EnemyDamage Resistance +10
Tap the cards on you and your target, applying powerful effects based on the card you have. Earch effect can be stacked up to 5 times.
Information
Damage Base 5
Mana Cost 20
Distance Near
Affects Enemy
Type Physical
Cooldown 1 second
Hit Targets 1x
Auras
The Enemy must have the aura Weakness
Affects Enemy
Maximum Stack 5x
Duration 5 seconds
Effects:
EnemyDamage Resistance -10
The Self must have the aura Fortitude
Affects Self
Maximum Stack 5x
Duration 5 seconds
Effects:
SelfEvasion +5
SelfDamage Resistance +10
The Enemy must have the aura Breech
Affects Enemy
Maximum Stack 5x
Duration 5 seconds
Effects:
EnemyDamage Boost -10
The Self must have the aura Vigor
Affects Self
Maximum Stack 5x
Duration 5 seconds
Effects:
SelfCritical +5
SelfHaste +5
SelfDamage Boost +5
An aura that causes damage over time.
The Enemy must have the aura Imposition
Affects Enemy
Maximum Stack 5x
Duration 5 seconds
Effects:
SelfDamage Over Time Boost +15
An aura that heals over time.
The Self must have the aura Vitality
Affects Self
Maximum Stack 5x
Duration 5 seconds
Effects:
SelfHeal Over Time Intake +25
Each cast of this spell makes the effects Clash more powerful, but it also hurts you. Stacks up to 4 times.
Information
Damage Base 0.05
Mana Cost 15
Distance Near
Affects Self
Type Physical
Cooldown 1 second
Hit Targets 1x
Auras
Affects Self
Maximum Stack 10x
Duration 9 seconds
Luck increased 15%.
Auras
Effects:
SelfLuck x1.15
Crit, Dodge, and Hit chance are increased.
Auras
Effects:
SelfCritical +10
SelfEvasion +7
SelfHit +3
Deals damage to your target based on Raise The Stakes stacks and consume them.
The Nuke skill increases damage by 50% per stack of the selected aura. After using the skill, the aura's charges are reset to zero.
Example:
- Base damage: 100
- 2 stacks: 100 * 1.0 = 200 damage
- 4 stacks: 100 * 2.0 = 400 damage