Nobody knows his name, not even himself. He was once a prince, heir to a kingdom that now exists only in forgotten songs and crumbled ruins.
Tank Melee
Nobody knows his name, not even himself. He was once a prince, heir to a kingdom that now exists only in forgotten songs and crumbled ruins. The fall of his homeland was swift and brutal—a betrayal from within, a devastating siege from without. He was just a child when it happened, barely old enough to grasp the weight of a crown, let alone the treachery that destroyed everything he held dear.
Gain mana from all hits landed in combat, and especially on crits. The amount depends on damage relative to *their own* HP total.
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A powerful strike meant to crush your opponents.
Dealing moderate amount of damage and increasing your target damage taken by 30%, deal more damage the less your hp % is
BloodForPower is the reverse of BloodForBlood. Instead of dealing more damage when the user is injured, this skill increases damage output the closer the user is to their maximum health. The healthier the user, the stronger their attacks become. At full health, damage is doubled (200% of base damage), while at 0% health, the skill would deal minimal damage. The skill also applies a small random fluctuation to the damage output based on configurable parameters.
Dealing high amount of damage to all enemies in area, recover your hp by 33% of max hp
Dealing high amount of damage to 1 target increasing own damage and critical damage by 20%
+30% magicial damage
+15% physical damage
Let the demon possess you, consume your hp by 50% of max hp. Increasing your damage by 125%, haste by 60%, critical chance by 100% and dodge by 100% for 10 seconds. When Demonic Possesion actived your skill applies demonize to your target, increasing your physical damage to them by 10% stacks up to infinite.
Never miss.
+15% critical damage
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