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Dragon Emperor

Legendary
<font color='#FFFF00'>Dragon Emperor</font> male
<font color='#FFFF00'>Dragon Emperor</font> female

Lurking in the shadows or concealing yourself in the dark, you're the most dangerous when not visible to others.

Information
  • Icon iiclass
  • Type Class
  • Rarity Legendary
  • Requirement
  • Level 1
  • Stack 1x
  • Quantity 1x
  • Shop Cost 250,000 C
  • Game Quantity 31x
  • Temporary No
  • VIP Only No
  • Marketable No
  • Sellable Yes
Faction required
  • Dragonfinale, Rank 10

Rank S

Category

Luck Hybrid

Description

Lurking in the shadows or concealing yourself in the dark, you're the most dangerous when not visible to others.

Mana regeneration methods

Gain mana from all hits landed in combat, and especially on crits. The amount depends on damage relative to *their own* HP total.

Stats description

.

Deal moderate damage to 1 target, each hit Dragon Rage to self increasing DoT damage and magic damage by 25% stack up to 5 times.

Information
  • Damage Base 3
  • Mana Cost 0
  • Distance Near
  • Affects Enemy
  • Type Auto
  • Cooldown 2 seconds
  • Hit Targets 1x
  • Mana Increase 5%
Auras
  • Affects Self
  • Maximum Stack 5x
  • Duration 24 seconds
  • Effects:
    • Self Magic Boost +25
    • Self Damage Over Time Boost +25

Channels raw elemental energy, shaping it into a destructive force. Infict Elemental Grasp, negating all target Evasion and Critical Strike chance. This effect also makes the Dragon Emperor spells more powerful, and gets stronger the more spells the Dragon Emperor casts against the target. Restores 10% of your max hp.

Information
  • Damage Base 8
  • Mana Cost 0
  • Distance Near
  • Affects Enemy
  • Type Magical/Physical
  • Cooldown 7 seconds
  • Hit Targets 1x
  • Health Increase 10%
  • Mana Increase 1%

Unleashes a chaotic surge of unstable elemental energy, scattering fire, frost, lightning, and stone in unpredictable bursts.

Information
  • Damage Base 5
  • Mana Cost 0
  • Distance Far
  • Affects Enemy
  • Type Magical/Physical
  • Cooldown 2 seconds
  • Hit Targets 8x
  • Health Increase 1%
Auras
  • Affects Enemy
  • Maximum Stack 1x
  • Duration 7 seconds
  • Chance 50%
  • Effects:
    • Enemy Haste -50
  • Affects Enemy
  • Maximum Stack 1x
  • Duration 7 seconds
  • Chance 50%
  • Effects:
    • Self Damage Resistance +20
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.
  • Affects Enemy
  • Maximum Stack 1x
  • Duration 7 seconds
  • Chance 50%
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.
  • Affects Enemy
  • Maximum Stack 1x
  • Duration 7 seconds
  • Chance 50%
  • Affects Enemy
  • Maximum Stack 1x
  • Duration 7 seconds
  • Chance 50%
  • Affects Enemy
  • Maximum Stack 1x
  • Duration 7 seconds
  • Chance 8%
  • Effects:
    • Enemy Magic Resistance -50
    • Self Damage Boost +200
    • Self Critical Multiplier x5
    The Self must have the aura Desoloth End
  • Affects Self
  • Maximum Stack 1x
  • Duration 2 seconds
  • Chance 15%
  • Effects:
    • Enemy Magic Resistance -50
    • Self Damage Boost +200
    • Self Critical Multiplier x5
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.
  • Affects Enemy
  • Maximum Stack 1x
  • Duration 7 seconds
  • Chance 50%
    The Self must have the aura BoF
  • Affects Enemy
  • Maximum Stack 20x
  • Duration 19 seconds
  • Effects:
    • Self Critical +20

Sacrifice 5% of your current HP. Gain a stack of Emperor’s Might, increasing Endurance by 100 and damage by 10% per stack (up to 10 stacks). Emperor’s Might also restores HP over time.

Information
  • Damage Base 8
  • Mana Cost 0
  • Distance Far
  • Affects Enemy
  • Type Magical/Physical
  • Cooldown 4 seconds
  • Hit Targets 1x
Auras
Applies a healing-over-time effect that restores a random amount of health within a specified range whenever the avatar takes damage from an aura. This class extends DamageOverTime but overrides it to heal instead of damage.
  • Affects Self
  • Maximum Stack 10x
  • Duration 59 seconds
  • Effects:
    • Self Endurance +100
    • Self Damage Boost +10

x10 DoT damage

Auras
    Effects:
    • Self Damage Over Time Boost x15

x1.5 Critical Multipler

Auras
    Effects:
    • Self Critical Multiplier x1.5

Infict Draconic Inferno to your enemies, multiply your dot damage by 5 for the duration

Information
  • Damage Base 30
  • Mana Cost 0
  • Distance Far
  • Affects Enemy
  • Type Magical/Physical
  • Cooldown 19 seconds
  • Hit Targets 8x
Auras
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.
  • Affects Enemy
  • Maximum Stack 1x
  • Duration 7 seconds
  • Effects:
    • Self Damage Over Time Boost x5
    The Self must have the aura Desoloth End
  • Affects Self
  • Maximum Stack 1x
  • Duration 7 seconds
  • Chance 100%
  • Effects:
    • Self Haste +15
    • Self Critical +50
    • Self Critical Multiplier +50

+40% resistance

Auras
    Effects:
    • Self Damage Resistance +40

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Dragon Emperor
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