play now
Adventura Logo

ArchDoom Fiend Spinal Blade

Legendary
ArchDoom Fiend Spinal Blade

+55% physical damage, 5% haste Have Special Skill (Enhanced by other ArchDoom Fiend equipment). The ArchDoom Fiend is born from the victorious and the defeated. To win a venerated spot as one of Nulgath's greatest warriors, his fiends devour each other until one remains.

Information
  • Icon iwsword
  • Type (Weapon) Sword
  • Rarity Legendary
  • Enhancement Adventurer Enhancement + 1
  • Requirement
  • Level 1
  • Stack 1x
  • Quantity 1x
  • Shop Cost 15,000 C
  • Game Quantity 33x
  • Temporary No
  • VIP Only No
  • Marketable No
  • Sellable Yes
Faction required
  • Fiend, Rank 10

Passive

.

Auras
    Effects:
    • Self Physical Boost +55
    • Self Haste +5

Special Skill

Deal 800% damage to your target, for each of ArchDoom Fiend equipment equipped increase your own damage, physical damage and resistance by 8% for 8 seconds. If all equipped also regen your hp for 8 seconds.

Information
  • Damage Base 8
  • Mana Cost 0
  • Distance Far
  • Affects Enemy
  • Type Physical
  • Cooldown 24 seconds
  • Hit Targets 1x
Auras
    The Self must have the aura ArchDoom Weapon
  • Affects Self
  • Maximum Stack 5x
  • Duration 7 seconds
  • Effects:
    • Self Damage Boost +8
    • Self Damage Resistance +8
    • Self Physical Boost +8
    The Self must have the aura ArchDoom Cape
  • Affects Self
  • Maximum Stack 5x
  • Duration 7 seconds
  • Effects:
    • Self Damage Boost +8
    • Self Damage Resistance +8
    • Self Physical Boost +8
    The Self must have the aura ArchDoom Helm
  • Affects Self
  • Maximum Stack 5x
  • Duration 7 seconds
  • Effects:
    • Self Damage Boost +8
    • Self Damage Resistance +8
    • Self Physical Boost +8
    The Self must have the aura ArchDoom Armor
  • Affects Self
  • Maximum Stack 5x
  • Duration 7 seconds
  • Effects:
    • Self Damage Boost +8
    • Self Damage Resistance +8
    • Self Physical Boost +8
Applies a healing-over-time effect that restores a random amount of health within a specified range whenever the avatar takes damage from an aura. This class extends DamageOverTime but overrides it to heal instead of damage.
    The Self must have the aura ArchDoom Power with 4x stacks
  • Affects Self
  • Maximum Stack 1x
  • Duration 7 seconds
    The Self must have the aura Oblivionis
  • Affects Self
  • Maximum Stack 5x
  • Duration 7 seconds
  • Effects:
    • Self Damage Boost +8
    • Self Damage Resistance +8
    • Self Physical Boost +8

Get It From

Action Item
View
iic2
Fiendbarracks Merge
No Location/Rare/Not Found

Required

Action Item
View

Necessary for

Action Quest
View
iidesign
Legacy Trial I: Relics of the ArchFiend 1x
No Location/Rare/Not Found

Inventory