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Dragon's Salvation Blade EX

Legendary
Dragon's Salvation Blade EX

+20% magic damage, +20% physical damage, +150% DoT damage, +50% crit chance, +60% res. Have Special Skill (Enhanced by other Dragon's Salvation equipment). Forged from Dragon fire, a worthy weapon to defend Lore.

Information
  • Icon iwsword
  • Type (Weapon) Sword
  • Rarity Legendary
  • Requirement
  • Level 1
  • Stack 1x
  • Quantity 1x
  • Shop Cost 0 C
  • Game Quantity 2x
  • Temporary No
  • VIP Only No
  • Marketable Yes
  • Sellable Yes

Passive

...

Auras
    Effects:
    • Self Damage Over Time Boost +150
    • Self Physical Boost +20
    • Self Magic Boost +20
    • Self Critical +50
    • Self Damage Resistance +50

Special Skill

Applies Heal over Time to yourself and inflicts Burn on the target. Each Dragon Salvation equipment equipped increases Burn applied and boosts your DoT damage by 25% per stack.

Information
  • Damage Base 12
  • Mana Cost 0
  • Distance Far
  • Affects Enemy
  • Type Magical
  • Cooldown 14 seconds
  • Hit Targets 1x
Auras
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.
    The Self must have the aura Dragon's Salvation
  • Affects Enemy
  • Maximum Stack 1x
  • Duration 7 seconds
  • Effects:
    • Self Damage Over Time Boost +25
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.
    The Self must have the aura Dragon's Salvation Blade
  • Affects Enemy
  • Maximum Stack 1x
  • Duration 7 seconds
  • Effects:
    • Self Damage Over Time Boost +25
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.
    The Self must have the aura Flared Salvation Cape
  • Affects Enemy
  • Maximum Stack 1x
  • Duration 7 seconds
  • Effects:
    • Self Damage Over Time Boost +25
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.
    The Self must have the aura Dragon's Guard
  • Affects Enemy
  • Maximum Stack 1x
  • Duration 7 seconds
  • Effects:
    • Self Damage Over Time Boost +25
Applies a healing-over-time effect that restores a random amount of health within a specified range whenever the avatar takes damage from an aura. This class extends DamageOverTime but overrides it to heal instead of damage.
  • Affects Self
  • Maximum Stack 1x
  • Duration 7 seconds
  • Effects:
    • Self Heal Over Time Boost x10

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Necessary for

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