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Wayfarer

Common
Wayfarer male
Wayfarer female

The Arcana is a master of mana arts, wielding the raw essence of magic to bend reality to their will.

Information
  • Icon iiclass
  • Type Class
  • Rarity Common
  • Enhancement Adventurer Enhancement + 1
  • Requirement
  • Level 1
  • Stack 1x
  • Quantity 1x
  • Shop Cost 0 C
  • Game Quantity +100x
  • Temporary No
  • VIP Only No
  • Marketable No
  • Sellable Yes

Rank B

Category

Luck Hybrid

Description

The Wayfarer is a master of the bow, blending precision and agility to dominate from a distance. Experts in tracking and survival, they harness the environment to their advantage, striking with deadly accuracy.

Mana regeneration methods

Gain mana from all hits landed in combat, and especially on crits. The amount depends on damage relative to *their own* HP total.

Stats description

.

Double click a monster to start Auto Attacking it. This is a basic attack, taught to all adventurers. Damage dealt is based on your weapon damage.

Information
  • Damage Base 1
  • Mana Cost 0
  • Distance Far
  • Affects Enemy
  • Type Auto
  • Cooldown 1 second
  • Hit Targets 1x
  • Mana Increase 5%
Auras
    The Enemy must have the aura Pinpointed
    The Self should not have the aura Hunter's Instinct
  • Affects Enemy
  • Maximum Stack 5x
  • Duration 1 second
  • Effects:
    • Enemy Damage Resistance -10

Deal 200% damage to your target

Information
  • Damage Base 2
  • Mana Cost 0
  • Distance Far
  • Affects Enemy
  • Type Physical
  • Cooldown 3 seconds
  • Hit Targets 1x
  • Mana Increase 1%
Auras
    The Enemy must have the aura Pinpointed
    The Self should not have the aura Hunter's Instinct
  • Affects Enemy
  • Maximum Stack 5x
  • Duration 1 second
  • Effects:
    • Enemy Damage Resistance -10

Deal 130% to 3 enemies

Information
  • Damage Base 1
  • Mana Cost 0
  • Distance Far
  • Affects Enemy
  • Type Physical
  • Cooldown 2 seconds
  • Hit Targets 3x
  • Health Increase 1%
Auras
    The Enemy must have the aura Pinpointed
    The Self should not have the aura Hunter's Instinct
  • Affects Enemy
  • Maximum Stack 5x
  • Duration 1 second
  • Effects:
    • Enemy Damage Resistance -10

Deal 130% damage to your target and inflict Pinpointed for 4 seconds. Pinpointed can stack up to 5 times, with each stack reducing the target's resistance by 10%. When Pinpointed is inflicted on a target, your skills will increase the stack by 1 and extend the duration by 2 seconds.

Information
  • Damage Base 1.3
  • Mana Cost 0
  • Distance Far
  • Affects Enemy
  • Type Physical
  • Cooldown 11 seconds
  • Hit Targets 1x
Auras
    The Self should not have the aura Hunter's Instinct
  • Affects Enemy
  • Maximum Stack 5x
  • Duration 4 seconds
  • Effects:
    • Enemy Damage Resistance -10

+ 15% physical damage

Auras
    Effects:
    • Self Physical Boost +15

+ 30% dodge chance

Auras
    Effects:
    • Self Evasion +30

Deal 700% damage to your target. If the target has 5 stacks of Pinpointed, prevent them from being reapplied for 12 seconds. This doubles this skill's damage and grants Hunter's Instinct to yourself for 12 seconds, increasing your haste and critical chance by 35%.

Never miss.

Information
  • Damage Base 10
  • Mana Cost 0
  • Distance Far
  • Affects Enemy
  • Type Physical
  • Cooldown 19 seconds
  • Hit Targets 1x
Auras
    The Enemy must have the aura Pinpointed with 5x stacks
    The Self should not have the aura Hunter's Instinct
  • Affects Self
  • Maximum Stack 1x
  • Duration 1 second
  • Effects:
    • Self Damage Boost +100
    The Enemy must have the aura Pinpointed with 5x stacks
    The Self should not have the aura Hunter's Instinct
  • Affects Self
  • Maximum Stack 1x
  • Duration 11 seconds
  • Effects:
    • Self Haste +35
    • Self Critical +35

+ 25% critical damage

Auras
    Effects:
    • Self Critical Multiplier +25

Get It From

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Required

Necessary for

Inventory