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Legion Paladin

Legendary
Legion Paladin male
Legion Paladin female

Legion Paladins favor the use of Souls over Spirits. As such, they have been exiled from the Paladin Order and are unable to channel Spirits through normal means.

Information
  • Icon iiclass
  • Type Class
  • Rarity Legendary
  • Requirement
  • Level 1
  • Stack 1x
  • Quantity 1x
  • Shop Cost 676 C
  • Game Quantity 0x
  • Temporary No
  • VIP Only No
  • Marketable Yes
  • Sellable Yes

Rank A+

Category

Luck Hybrid

Description

Legion Paladins favor the use of Souls over Spirits. As such, they have been exiled from the Paladin Order and are unable to channel Spirits through normal means.

Mana regeneration methods

Gain mana from all hits landed in combat, and especially on crits. The amount depends on damage relative to *their own* HP total.

Stats description

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Strike your target with a malice filled attack, granting you a Soul in the process. Souls last 20 seconds, stack to 20, and are used by your other abilities.

Information
  • Damage Base 2.5
  • Mana Cost 0
  • Distance Near
  • Affects Enemy
  • Type Auto
  • Cooldown 1 second
  • Hit Targets 1x
  • Mana Increase 5%
Auras
  • Affects Self
  • Maximum Stack 20x
  • Duration 19 seconds

Swing your soul infused battleaxe at your target, granting you a Soul. If you have Spirits, applies Defiled to your target, reducing their Haste, Crit Chance, Dodge, and outgoing damage by 30% for 5 seconds.

Information
  • Damage Base 8
  • Mana Cost 10
  • Distance Far
  • Affects Enemy
  • Type Magical
  • Cooldown 4 seconds
  • Hit Targets 1x
  • Mana Increase 1%
Auras
    The Self must have the aura Spirits
  • Affects Enemy
  • Maximum Stack 1x
  • Duration 11 seconds
  • Effects:
    • Self Evasion +5
    • Self Damage Boost +5
    • Enemy Damage Boost -30
    • Enemy Haste -30
    • Enemy Damage Resistance -30
    • Enemy Critical -30
  • Affects Self
  • Maximum Stack 20x
  • Duration 24 seconds

The spirits forsook you, so you created your own. Heals you and your allies, then converts 10 Souls into Spirits. Spirits last 10 seconds and are used by your other abilities. You and your allies also gain a Spirit Shield, increasing Damage Resistance by 30% for 10 seconds.

Overrides the damage type from “miss” or “dodge” to a “hit” and applies damage normally, effectively preventing the skill from missing.

Information
  • Damage Base -10
  • Mana Cost -30
  • Distance Far
  • Affects Allies
  • Type Magical
  • Cooldown 4 seconds
  • Hit Targets 8x
Auras
    The Self must have the aura Soul with 10x stacks
  • Affects Self
  • Maximum Stack 1x
  • Duration 9 seconds
  • Effects:
    • Allies Damage Resistance +30
  • Affects Allies
  • Maximum Stack 1x
  • Duration 9 seconds
  • Effects:
    • Self Critical Multiplier +20

Unleash a ruinous wave of dark magic, granting you a Soul. If you have Spirits, applies Focus for 4 seconds, which forces your target to attack only you for the duration. Also applies Safeguard for 2 seconds, reflect your damage taken

Information
  • Damage Base 10
  • Mana Cost 10
  • Distance Far
  • Affects Enemy
  • Type Magical
  • Cooldown 14 seconds
  • Hit Targets 1x
  • Health Increase 1%
Auras
Reflects incoming damage back to the attacker. When the avatar with this aura takes damage, the damage is redirected to the attacker instead of the avatar. Damage reflection does not trigger recursively to prevent infinite loops between two reflecting targets.
  • Affects Self
  • Maximum Stack 1x
  • Duration 1 second
  • Effects:
    • Self Hit +20
    • Self Haste +20
    The Self must have the aura Spirits with 1x stacks
  • Affects Enemy
  • Force Targets Focus Yes
  • Maximum Stack 1x
  • Duration 3 seconds

x3 Endurance, +30% resistance

Auras
    Effects:
    • Self Endurance x3
    • Self Damage Resistance +30

+20% critical rate

Auras
    Effects:
    • Self Damage Boost +10
    • Self Critical +20

Combine your light and dark powers to create a devastating spell, dealing increased damage for each Soul you have while also granting you a Soul. If you have Spirits, applies Shadowblight to your target, a DoT that also reduces Damage Resistance and DoT Resistance by 30% for 15 seconds.

Removes all stacks of a specified aura from the caster and increases skill damage by 0.5 multiplied by the number of removed stacks.

Information
  • Damage Base 50
  • Mana Cost 0
  • Distance Far
  • Affects Enemy
  • Type Magical
  • Cooldown 17 seconds
  • Hit Targets 1x
  • Mana Increase 1%
Auras
Applies periodic damage (or healing if the skill’s damage value is negative) to the aura target over time. The effect repeats at fixed intervals while the aura is active. The tick interval is currently set to 1.5 seconds. This handler supports both damaging and healing effects, depending on the original skill’s damage value.
    The Self must have the aura Spirits
  • Affects Enemy
  • Maximum Stack 1x
  • Duration 7 seconds
  • Effects:
    • Self Damage Boost +50
    • Self Damage Boost +20
    • Enemy Damage Over Time Resistance -35
    • Enemy Damage Resistance -35
  • Affects Self
  • Maximum Stack 20x
  • Duration 24 seconds

+50% critical multipler

Auras
    Effects:
    • Self Critical Multiplier x1.5

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